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A design principle is a test that lets us **reject** things. Hopefully, when combined with other design principles, it forms a basis for making coherent and consistent decisions about design goals and system features. [1]

None defined yet, but there seems to be consensus that ngHurd should be a principle-driven design.

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See also:

* [1] <http://lists.gnu.org/archive/html/l4-hurd/2005-11/msg00120.html>