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[[!meta copyright="Copyright © 2012 Free Software Foundation, Inc."]]

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[[!meta title="IRC, freenode, #hurd, 2012-02-23"]]

[[!tag open_issue_documentation open_issue_viengoos]]

    <braunr> neal: i've read a bit about current modern microkernel based
      systems, and i'm wondering
    <braunr> neal: can a capability be used for both request and replies, or
      does messaging need something similar to reply ports ?
    <neal> braunr: you want a reply port
    <neal> think about a file server:
    <neal> the file server publishes a capability to access something
    <neal> and multiple entities use it
    <neal> if you wanted just bidirectional caps
    <braunr> that's the idea i had in mind, i just wondered if it was actually
      still the case in practice
    <neal> you'd need to create a new capability every time you delegated the
      cap
    <braunr> yes
    <braunr> thanks
    <braunr> what about send once rights ?
    <neal> also, if you send on a cap and then start waiting on it you could
      get your own reply :)
    <neal> you can get around send-once rights by using a counter
    <braunr> no i mean, is their behaviour still needed/useful ?
    <neal> the counter is kernel implemented
    <neal> yes
    <neal> as an optimization
    <braunr> so they're just a special case of capability
    <neal> yes
    <braunr> not a special capability type of their own
    <neal> but they eliminate the constant create/destroy sequence
    <braunr> (even if it was already the case at the implementation level in
      mach, they were named separately which could confuse people)
    <braunr> hm
    <braunr> actually, send once rights were used for important notifications
      such as dead port notifications
    <braunr> is this still handled at the kernel level in modern ukernels ?
    <neal> in viengoos, this is called the version field
    <neal> see chapter 2
    <neal>
      http://www.gnu.org/software/hurd/microkernel/viengoos/documentation/reference-guide.pdf
    <braunr> neal: btw, congratulations for viengoos, it really is a very
      interesting project: )
    <neal> thanks
    <braunr> i don't see the point of rewriting a mach clone after reading
      about it eh
    <neal> I would definately do the messenger concept again
    <neal> but I'd not do persistence
    <braunr> i don't fully understand how messengers deal with blocking
    <neal> did you read chapter 4?
    <braunr> i read all of it but didn't understand everything :)
    <braunr> it's quite abstract and i didn't make time to read some of the
      source code
    <neal> If you have specific questions, I can try to help
    <braunr> i'll read those chapter again and formulate my questions after
    <neal> I may have to read them as well :)
    <braunr> i don't understand how you manage to separate IPC from threading
      actually
    <braunr> are messengers queues ?
    <neal> messengers are super-buffers
    <neal> they contain a reference to a thread object
    <neal> to send a message, I use a messenger
    <neal> I put the data in a buffer
    <neal> and then I attach the messenger to the target messenger
    <antrik> braunr: my stance is that we should try to incorporate the ideas
      from Viengoos into Mach in an evolutionary process...
    <neal> this causes an activation to be sent to the target messenger's
      thread object
    <braunr> neal: which activation ?
    <neal> an activation is like a CPU interrupt
    <braunr> neal: is it "allocated" at that moment, or taken from the sending
      thread ?
    <braunr> (i'm not sure my question really makes sense to you :/)
    <antrik> braunr: not sure what you are asking exactly; but the basic idea
      is that the receiving process preallocates message buffers
    <braunr> antrik: maybe, i'm not sure
    <antrik> when someone sends a message, it's stored in one of these buffers,
      and the process gets a scheduler activation, so it can decide what to do
      with it
    <neal> antrik is right
    <neal> the traget messenger designates a memory buffer
    <braunr> i'm wondering about the details of this activation
    <braunr> is it similar to thread migration ?
    <neal> just before the activation, the data is copied to the messenger's
      buffer
    <neal> now someone needs to be notified
    <neal> (that a message arrived)
    <neal> that someone is the thread designated in the target messenger's
      thread field
    <neal> this is done by an activation
    <neal> an activation is just an upcall
    <neal> a thread is forced to a particular IP
    <neal> an activation isn't a "what" it's a "how"
    <neal> I never understood thread migration
    <neal> as it's not really about threads
    <neal> nor it is about migration
    <antrik> neal: what happens if another message comes in before the
      activation handling tread is done with the previous one?...
    <neal> the messenger is enqueued on the thread object
    <neal> it is delivered when the thread is in normal mode
    <neal> part of delivering an activation is putting the thread is activation
      mode
    <neal> when in activation mode, it can't receive any activations
    <braunr> i see
    <braunr> but then, when a thread receives an activation, does it handle
      several queued messengers at once (not to loose events/messages) ?
    <neal> (unless it does a blocking receive on a particular messenger, which
      is necessary to support memory allocation in activated mode)
    <neal> it handles one at a time
    <braunr> ah right
    <neal> it can't lose events
    <braunr> activations are sent per messengers/events
    <neal> well, it can
    <neal> but it is possible to prevent this
    <braunr> neal: also, is message passing completely atomic ?
    <neal> I'm not sure what you mean
    <neal> which part
    <braunr> well, all parts of a message :)
    <braunr> in mach, a message can contain several parts
    <braunr> data, rights, passing one of them may fail
    <braunr> only the header is atomically processed
    <neal> it's not atomic in the sense that a thread can observe the data copy
    <braunr> that's not what i meant
    <braunr> is a message completely transferred or not at all in case of
      failure ?
    <neal> it may be partially transferred
    <braunr> or can it be partially transferred
    <braunr> ok
    <neal> for instance, if the target thread doesn't provide a memory buffer
    <neal> then the data can't be copied
    <neal> I don't recall off hand how I dealt with bad addresses
    <neal> may be it is not possible
    <neal> I don't remember
    <neal> sorry
    <braunr> but if i read the message structure correctly, there can be one
      data block, and several capability addresses in a single message, right ?
    <neal> yes
    <braunr> ok
    <braunr> have you considered passing only one object (either data or
      capability) per message ?
    <braunr> or is it too inefficient ?
    <neal> you at least need a reply port
    <neal> s/port/messenger/
    <braunr> yes but can't it be passed separately ?
    <neal> then you have server state
    <neal> ik
    <braunr> hm yes
    <braunr> thanks for your answers: )
    <neal> no problem