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authorArne Babenhauserheide <arne_bab@web.de>2008-11-02 14:17:17 +0100
committerArne Babenhauserheide <arne_bab@web.de>2008-11-02 14:17:17 +0100
commitee3c1d2bb5a9b7d58562f1bcfd496935fac89d51 (patch)
treeb8125f5c05019e2d2a5d4500f492aa2b5f0cba4e
parenta832cba53de8078e15330383d83bf1097fb6c272 (diff)
weblog: niches: minor corrections.
-rw-r--r--community/weblogs/ArneBab/niches_for_the_hurd.mdwn2
1 files changed, 1 insertions, 1 deletions
diff --git a/community/weblogs/ArneBab/niches_for_the_hurd.mdwn b/community/weblogs/ArneBab/niches_for_the_hurd.mdwn
index 133b46a1..84e3f1c6 100644
--- a/community/weblogs/ArneBab/niches_for_the_hurd.mdwn
+++ b/community/weblogs/ArneBab/niches_for_the_hurd.mdwn
@@ -210,7 +210,7 @@ With the Hurd people could just create a user for them, give that user specific
permissions (like "you're always lowest priority"), add the public ssh keys of
the project they want to donate CPU cycles to, and the project could just turn
the computer into the environment it needs for the specific computation,
-without compromising the main system in any way.
+without compromising the main system in any way (needs better resource management).
- A shared MMORPG game world consisting simply of files for levels and person
descriptions with access rights. All synchronizing is done on the translator