/* Listen queue functions Copyright (C) 1995 Free Software Foundation, Inc. Written by Miles Bader This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include "connq.h" #include "debug.h" /* A queue for queueing incoming connections. */ struct connq { /* True if all connection requests should be treated as non-blocking. */ int noqueue; /* The connection request queue. */ struct connq_request **queue; unsigned length; /* Head is the position in QUEUE of the first request, and TAIL is the first free position in the queue. If HEAD == TAIL, then the queue is empty. Starting at HEAD, successive positions can be calculated by using qnext(). */ unsigned head, tail; /* Threads that have done an accept on this queue wait on this condition. */ struct condition listeners; unsigned num_listeners; /* When a connection queue receives an interrupt, we want to wake up all listeners, and have them realize they've been interrupted; listeners that happen after the interrupt shouldn't return EINTR. When a thread waits on this pipe's LISTENERS condition, it remembers this sequence number; any interrupt bumps this number and broadcasts on the condition. A listening thread will try to accept a connection only if the sequence number is the same as when it went to sleep. */ unsigned long interrupt_seq_num; struct mutex lock; }; /* Returns the position CQ's queue after POS. */ static inline unsigned qnext (struct connq *cq, unsigned pos) { return (pos + 1 == cq->length) ? 0 : pos + 1; } /* ---------------------------------------------------------------- */ /* A data block allocated by a thread waiting on a connq, which is used to get information from and to the thread. */ struct connq_request { /* The socket that's waiting to connect. */ struct sock *sock; /* What the waiting thread blocks on. */ struct condition signal; struct mutex lock; /* Set to true when this request has been dealt with, to guard against spurious conditions being signaled. */ int completed; /* After the waiting thread is unblocked, this is the result, either 0 if SOCK has been connected, or an error. */ error_t err; }; static inline void connq_request_init (struct connq_request *req, struct sock *sock) { req->err = 0; req->sock = sock; req->completed = 0; condition_init (&req->signal); mutex_init (&req->lock); } /* ---------------------------------------------------------------- */ /* Create a new listening queue, returning it in CQ. The resulting queue will be of zero length, that is it won't allow connections unless someone is already listening (change this with connq_set_length). */ error_t connq_create (struct connq **cq) { struct connq *new = malloc (sizeof (struct connq)); if (!new) return ENOMEM; new->noqueue = 1; /* By default, don't queue requests. */ new->length = 0; new->head = new->tail = 0; new->queue = NULL; new->num_listeners = 0; mutex_init (&new->lock); condition_init (&new->listeners); *cq = new; return 0; } /* ---------------------------------------------------------------- */ /* Wait for a connection attempt to be made on CQ, and return the connecting socket in SOCK, and a request tag in REQ. If REQ is NULL, the request is left in the queue, otherwise connq_request_complete must be called on REQ to allow the requesting thread to continue. If NOBLOCK is true, EWOULDBLOCK is returned when there are no immediate connections available. */ error_t connq_listen (struct connq *cq, int noblock, struct connq_request **req, struct sock **sock) { debug (cq, "in"); debug (cq, "lock"); mutex_lock (&cq->lock); if (noblock && cq->head == cq->tail) {debug (cq, "ewouldblock"); return EWOULDBLOCK; } cq->num_listeners++; while (cq->head == cq->tail) { unsigned seq_num = cq->interrupt_seq_num; debug (cq, "wait listeners"); condition_wait (&cq->listeners, &cq->lock); if (seq_num != cq->interrupt_seq_num) { debug (cq, "eintr"); cq->num_listeners--; debug (cq, "unlock"); mutex_unlock (&cq->lock); debug (cq, "out"); return EINTR; } } if (req != NULL) /* Dequeue the next request, if desired. */ { *req = cq->queue[cq->head]; cq->head = qnext (cq, cq->head); if (sock != NULL) *sock = (*req)->sock; } cq->num_listeners--; debug (cq, "unlock"); mutex_unlock (&cq->lock); debug (cq, "out"); return 0; } /* Return the error code ERR to the thread that made the listen request REQ, returned from a previous connq_listen. */ void connq_request_complete (struct connq_request *req, error_t err) { debug (req, "lock"); mutex_lock (&req->lock); req->err = err; req->completed = 1; debug (req, "signal, err: %d", err); condition_signal (&req->signal); debug (req, "unlock"); mutex_unlock (&req->lock); } /* Try to connect SOCK with the socket listening on CQ. If NOBLOCK is true, then return EWOULDBLOCK immediately when there are no immediate connections available. Neither SOCK nor CQ should be locked. */ error_t connq_connect (struct connq *cq, int noblock, struct sock *sock) { error_t err = 0; unsigned next; debug (cq, "in"); debug (cq, "lock"); mutex_lock (&cq->lock); /* Check for listeners after we've locked CQ for good. */ if ((noblock || cq->noqueue) && cq->num_listeners == 0) {debug (cq, "unlock"); mutex_unlock (&cq->lock); debug (cq, "ewouldblock"); return EWOULDBLOCK; } next = qnext (cq, cq->tail); if (next == cq->tail) /* The queue is full. */ err = ECONNREFUSED; else { struct connq_request req; connq_request_init (&req, sock); cq->queue[cq->tail] = &req; cq->tail = next; /* Hold REQ.LOCK before we signal the condition so that we're sure to be woken up. */ debug (&req, "(req) lock"); mutex_lock (&req.lock); debug (cq, "signal listeners"); condition_signal (&cq->listeners); debug (cq, "unlock"); mutex_unlock (&cq->lock); while (!req.completed) {debug (&req, "(req) wait"); condition_wait (&req.signal, &req.lock); } err = req.err; debug (&req, "(req) unlock"); mutex_unlock (&req.lock); } return err; } /* Interrupt any threads waiting on CQ, both listeners and connectors, and make them return with EINTR. */ void connq_interrupt (struct connq *cq) { debug (cq, "in"); debug (cq, "lock"); mutex_lock (&cq->lock); debug (cq, "interrupt connectors"); /* Interrupt everyone trying to connect. */ while (cq->head != cq->tail) { debug (cq->queue[cq->head], "(req) interrupting"); connq_request_complete (cq->queue[cq->head], EINTR); cq->head = qnext (cq, cq->head); } debug (cq, "interrupt listeners"); /* Interrupt anyone waiting for a connection. */ if (cq->num_listeners > 0) { cq->interrupt_seq_num++; condition_broadcast (&cq->listeners); } debug (cq, "unlock"); mutex_unlock (&cq->lock); debug (cq, "out"); } /* Interrupt any threads that are attempting to connect SOCK to CQ, and make them return with EINTR. */ void connq_interrupt_sock (struct connq *cq, struct sock *sock) { unsigned pos, comp_pos; debug (cq, "in"); debug (cq, "lock"); mutex_lock (&cq->lock); debug (cq, "interrupt connections from: %p", sock); for (pos = cq->head; pos != cq->tail; pos = qnext (cq, pos)) { struct connq_request *req = cq->queue[pos]; if (req->sock == sock) {debug (req, "(req) interrupting"); connq_request_complete (req, EINTR); } cq->queue[pos] = NULL; /* Mark REQ as being deleted. */ } debug (cq, "compress queue"); /* Now compress the queue to remove any null entries we put in. */ for (pos = cq->head, comp_pos = cq->head; pos != cq->tail; pos = qnext (cq, pos)) if (cq->queue[pos] != NULL) /* This position has a non-NULL request, so move it to the end of the compressed queue. */ { cq->queue[comp_pos] = cq->queue[pos]; comp_pos = qnext (cq, comp_pos); } debug (cq, "unlock"); mutex_unlock (&cq->lock); debug (cq, "out"); } /* Set CQ's queue length to LENGTH. Any sockets already waiting for a connections that are past the new length will fail with ECONNREFUSED. */ error_t connq_set_length (struct connq *cq, int length) { debug (cq, "in: %d", length); debug (cq, "lock"); mutex_lock (&cq->lock); if (length > cq->length) /* Growing the queue is simple... */ cq->queue = realloc (cq->queue, sizeof (struct connq_request *) * length); else /* Shrinking it less so. */ { int i; struct connq_request **new_queue = malloc (sizeof (struct connq_request *) * length); for (i = 0; i < cq->length && cq->head != cq->tail; i++) { if (i < length) /* Keep this connect request in the queue. */ new_queue[length - i] = cq->queue[cq->head]; else /* Punt this one. */ connq_request_complete (cq->queue[cq->head], ECONNREFUSED); cq->head = qnext (cq, cq->head); } free (cq->queue); cq->queue = new_queue; } cq->noqueue = 0; /* Turn on queueing. */ debug (cq, "unlock"); mutex_unlock (&cq->lock); debug (cq, "out"); return 0; }