#ifndef _LINUX_TIMER_H #define _LINUX_TIMER_H /* * Old-style timers. Please don't use for any new code. * * Numbering of these timers should be consecutive to minimize * processing delays. [MJ] */ #define BLANK_TIMER 0 /* Console screen-saver */ #define BEEP_TIMER 1 /* Console beep */ #define RS_TIMER 2 /* RS-232 ports */ #define SWAP_TIMER 3 /* Background pageout */ #define BACKGR_TIMER 4 /* io_request background I/O */ #define HD_TIMER 5 /* Old IDE driver */ #define FLOPPY_TIMER 6 /* Floppy */ #define QIC02_TAPE_TIMER 7 /* QIC 02 tape */ #define MCD_TIMER 8 /* Mitsumi CDROM */ #define GSCD_TIMER 9 /* Goldstar CDROM */ #define COMTROL_TIMER 10 /* Comtrol serial */ #define DIGI_TIMER 11 /* Digi serial */ #define GDTH_TIMER 12 /* Ugh - gdth scsi driver */ #define COPRO_TIMER 31 /* 387 timeout for buggy hardware (boot only) */ struct timer_struct { unsigned long expires; void (*fn)(void); }; extern unsigned long timer_active; extern struct timer_struct timer_table[32]; /* * This is completely separate from the above, and is the * "new and improved" way of handling timers more dynamically. * Hopefully efficient and general enough for most things. * * The "hardcoded" timers above are still useful for well- * defined problems, but the timer-list is probably better * when you need multiple outstanding timers or similar. * * The "data" field is in case you want to use the same * timeout function for several timeouts. You can use this * to distinguish between the different invocations. */ struct timer_list { struct timer_list *next; /* MUST be first element */ struct timer_list *prev; unsigned long expires; unsigned long data; void (*function)(unsigned long); }; extern void add_timer(struct timer_list * timer); extern int del_timer(struct timer_list * timer); /* * mod_timer is a more efficient way to update the expire field of an * active timer (if the timer is inactive it will be activated) * mod_timer(a,b) is equivalent to del_timer(a); a->expires = b; add_timer(a) */ void mod_timer(struct timer_list *timer, unsigned long expires); extern void it_real_fn(unsigned long); extern inline void init_timer(struct timer_list * timer) { timer->next = NULL; timer->prev = NULL; } extern inline int timer_pending(struct timer_list * timer) { return timer->prev != NULL; } /* * These inlines deal with timer wrapping correctly. You are * strongly encouraged to use them * 1. Because people otherwise forget * 2. Because if the timer wrap changes in future you wont have to * alter your driver code. * * Do this with "<0" and ">=0" to only test the sign of the result. A * good compiler would generate better code (and a really good compiler * wouldn't care). Gcc is currently neither. */ #define time_after(a,b) ((long)(b) - (long)(a) < 0) #define time_before(a,b) time_after(b,a) #define time_after_eq(a,b) ((long)(a) - (long)(b) >= 0) #define time_before_eq(a,b) time_after_eq(b,a) #endif