#ifndef LINUX_NBD_H #define LINUX_NBD_H #define NBD_SET_SOCK _IO( 0xab, 0 ) #define NBD_SET_BLKSIZE _IO( 0xab, 1 ) #define NBD_SET_SIZE _IO( 0xab, 2 ) #define NBD_DO_IT _IO( 0xab, 3 ) #define NBD_CLEAR_SOCK _IO( 0xab, 4 ) #define NBD_CLEAR_QUE _IO( 0xab, 5 ) #define NBD_PRINT_DEBUG _IO( 0xab, 6 ) #define NBD_SET_SIZE_BLOCKS _IO( 0xab, 7 ) #ifdef MAJOR_NR #include #include #define LOCAL_END_REQUEST #include #ifdef PARANOIA extern int requests_in; extern int requests_out; #endif static void nbd_end_request(struct request *req) { #ifdef PARANOIA requests_out++; #endif if (end_that_request_first( req, !req->errors, "nbd" )) return; end_that_request_last( req ); } #define MAX_NBD 128 struct nbd_device { int refcnt; int flags; int harderror; /* Code of hard error */ #define NBD_READ_ONLY 0x0001 #define NBD_WRITE_NOCHK 0x0002 #define NBD_INITIALISED 0x0004 struct socket * sock; struct file * file; /* If == NULL, device is not ready, yet */ int magic; /* FIXME: not if debugging is off */ struct request *head; /* Requests are added here... */ struct request *tail; struct semaphore queue_lock; }; #endif /* This now IS in some kind of include file... */ /* These are send over network in request/reply magic field */ #define NBD_REQUEST_MAGIC 0x25609513 #define NBD_REPLY_MAGIC 0x67446698 /* Do *not* use magics: 0x12560953 0x96744668. */ /* * This is packet used for communication between client and * server. All data are in network byte order. */ struct nbd_request { u32 magic; u32 type; /* == READ || == WRITE */ char handle[8]; u64 from; u32 len; } #ifdef __GNUC__ __attribute__ ((packed)) #endif ; struct nbd_reply { u32 magic; u32 error; /* 0 = ok, else error */ char handle[8]; /* handle you got from request */ }; #endif