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diff --git a/microkernel/viengoos/documentation/irc_2012-02-23.mdwn b/microkernel/viengoos/documentation/irc_2012-02-23.mdwn new file mode 100644 index 00000000..a3229be9 --- /dev/null +++ b/microkernel/viengoos/documentation/irc_2012-02-23.mdwn @@ -0,0 +1,159 @@ +[[!meta copyright="Copyright © 2012 Free Software Foundation, Inc."]] + +[[!meta license="""[[!toggle id="license" text="GFDL 1.2+"]][[!toggleable +id="license" text="Permission is granted to copy, distribute and/or modify this +document under the terms of the GNU Free Documentation License, Version 1.2 or +any later version published by the Free Software Foundation; with no Invariant +Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license +is included in the section entitled [[GNU Free Documentation +License|/fdl]]."]]"""]] + +[[!meta title="IRC, freenode, #hurd, 2012-02-23"]] + +[[!tag open_issue_documentation open_issue_viengoos]] + + <braunr> neal: i've read a bit about current modern microkernel based + systems, and i'm wondering + <braunr> neal: can a capability be used for both request and replies, or + does messaging need something similar to reply ports ? + <neal> braunr: you want a reply port + <neal> think about a file server: + <neal> the file server publishes a capability to access something + <neal> and multiple entities use it + <neal> if you wanted just bidirectional caps + <braunr> that's the idea i had in mind, i just wondered if it was actually + still the case in practice + <neal> you'd need to create a new capability every time you delegated the + cap + <braunr> yes + <braunr> thanks + <braunr> what about send once rights ? + <neal> also, if you send on a cap and then start waiting on it you could + get your own reply :) + <neal> you can get around send-once rights by using a counter + <braunr> no i mean, is their behaviour still needed/useful ? + <neal> the counter is kernel implemented + <neal> yes + <neal> as an optimization + <braunr> so they're just a special case of capability + <neal> yes + <braunr> not a special capability type of their own + <neal> but they eliminate the constant create/destroy sequence + <braunr> (even if it was already the case at the implementation level in + mach, they were named separately which could confuse people) + <braunr> hm + <braunr> actually, send once rights were used for important notifications + such as dead port notifications + <braunr> is this still handled at the kernel level in modern ukernels ? + <neal> in viengoos, this is called the version field + <neal> see chapter 2 + <neal> + http://www.gnu.org/software/hurd/microkernel/viengoos/documentation/reference-guide.pdf + <braunr> neal: btw, congratulations for viengoos, it really is a very + interesting project: ) + <neal> thanks + <braunr> i don't see the point of rewriting a mach clone after reading + about it eh + <neal> I would definately do the messenger concept again + <neal> but I'd not do persistence + <braunr> i don't fully understand how messengers deal with blocking + <neal> did you read chapter 4? + <braunr> i read all of it but didn't understand everything :) + <braunr> it's quite abstract and i didn't make time to read some of the + source code + <neal> If you have specific questions, I can try to help + <braunr> i'll read those chapter again and formulate my questions after + <neal> I may have to read them as well :) + <braunr> i don't understand how you manage to separate IPC from threading + actually + <braunr> are messengers queues ? + <neal> messengers are super-buffers + <neal> they contain a reference to a thread object + <neal> to send a message, I use a messenger + <neal> I put the data in a buffer + <neal> and then I attach the messenger to the target messenger + <antrik> braunr: my stance is that we should try to incorporate the ideas + from Viengoos into Mach in an evolutionary process... + <neal> this causes an activation to be sent to the target messenger's + thread object + <braunr> neal: which activation ? + <neal> an activation is like a CPU interrupt + <braunr> neal: is it "allocated" at that moment, or taken from the sending + thread ? + <braunr> (i'm not sure my question really makes sense to you :/) + <antrik> braunr: not sure what you are asking exactly; but the basic idea + is that the receiving process preallocates message buffers + <braunr> antrik: maybe, i'm not sure + <antrik> when someone sends a message, it's stored in one of these buffers, + and the process gets a scheduler activation, so it can decide what to do + with it + <neal> antrik is right + <neal> the traget messenger designates a memory buffer + <braunr> i'm wondering about the details of this activation + <braunr> is it similar to thread migration ? + <neal> just before the activation, the data is copied to the messenger's + buffer + <neal> now someone needs to be notified + <neal> (that a message arrived) + <neal> that someone is the thread designated in the target messenger's + thread field + <neal> this is done by an activation + <neal> an activation is just an upcall + <neal> a thread is forced to a particular IP + <neal> an activation isn't a "what" it's a "how" + <neal> I never understood thread migration + <neal> as it's not really about threads + <neal> nor it is about migration + <antrik> neal: what happens if another message comes in before the + activation handling tread is done with the previous one?... + <neal> the messenger is enqueued on the thread object + <neal> it is delivered when the thread is in normal mode + <neal> part of delivering an activation is putting the thread is activation + mode + <neal> when in activation mode, it can't receive any activations + <braunr> i see + <braunr> but then, when a thread receives an activation, does it handle + several queued messengers at once (not to loose events/messages) ? + <neal> (unless it does a blocking receive on a particular messenger, which + is necessary to support memory allocation in activated mode) + <neal> it handles one at a time + <braunr> ah right + <neal> it can't lose events + <braunr> activations are sent per messengers/events + <neal> well, it can + <neal> but it is possible to prevent this + <braunr> neal: also, is message passing completely atomic ? + <neal> I'm not sure what you mean + <neal> which part + <braunr> well, all parts of a message :) + <braunr> in mach, a message can contain several parts + <braunr> data, rights, passing one of them may fail + <braunr> only the header is atomically processed + <neal> it's not atomic in the sense that a thread can observe the data copy + <braunr> that's not what i meant + <braunr> is a message completely transferred or not at all in case of + failure ? + <neal> it may be partially transferred + <braunr> or can it be partially transferred + <braunr> ok + <neal> for instance, if the target thread doesn't provide a memory buffer + <neal> then the data can't be copied + <neal> I don't recall off hand how I dealt with bad addresses + <neal> may be it is not possible + <neal> I don't remember + <neal> sorry + <braunr> but if i read the message structure correctly, there can be one + data block, and several capability addresses in a single message, right ? + <neal> yes + <braunr> ok + <braunr> have you considered passing only one object (either data or + capability) per message ? + <braunr> or is it too inefficient ? + <neal> you at least need a reply port + <neal> s/port/messenger/ + <braunr> yes but can't it be passed separately ? + <neal> then you have server state + <neal> ik + <braunr> hm yes + <braunr> thanks for your answers: ) + <neal> no problem |