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-rw-r--r-- | open_issues/pfinet.mdwn | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/open_issues/pfinet.mdwn b/open_issues/pfinet.mdwn index 8782fe08..7aadd736 100644 --- a/open_issues/pfinet.mdwn +++ b/open_issues/pfinet.mdwn @@ -10,9 +10,18 @@ License|/fdl]]."]]"""]] [[!tag open_issue_hurd]] -IRC, #hurd +In certain situations, pfinet spawns more and more threads, +apparently without any bounds. -pfinet explosion +The thread creation happens in bursts rather than continuously. +According to a backtrace in GDB, +all the threads are functional and waiting for client requests. +(The bursts are getting smaller as the number of threads rises, +but probably only because the enormous number of existing threads +slows down processing in general.) - <antrik> I reproduce it with freeciv client connected to a remote X server - <antrik> it suffices to run freeciv-gtk2, and clicking "new game" +This can be triggered quite reliably by X clients running on the Hurd system, +connected to an X server on another machine over TCP, +and transferring fairly large amounts of data. +The easiest way to reproduce it I found is launching freeciv-gtk2, +pressing the "new game" button, and then simply waiting for a while. |