[[!meta copyright="Copyright © 2010 Free Software Foundation, Inc."]] [[!meta license="""[[!toggle id="license" text="GFDL 1.2+"]][[!toggleable id="license" text="Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled [[GNU Free Documentation License|/fdl]]."]]"""]] [[!tag open_issue_hurd]] We would expect that fine-grained, compartmentalized systems, that is, microkernel-based multi-server systems in particular, would be ideal candidates for applying multiprocessing. That is, however, only true from a first and inexperienced point of view: there are many difficulties. IRC, #hurd, August / September 2010 silver_hook: because multi-server systems depend on inter-process communication, and inter-process communication is many times more expensive across cpus silver_hook: so you either force interrelated work on the same cpu, or suffer heavy penalties. and in a typical fine-grained object system, all objects are interconnected! silver_hook: resources in today's systems, even in a single node with one cpu, but more so in a network, are very non-uniform. scheduling these resources efficiently is a huge problem. restricting the resource distribution policies in the way microkernel systems tend to do is posing serious research challenges debian-hurd list On Thu, Jan 02, 2003 at 05:40:00PM -0800, Thomas Bushnell, BSG wrote: > Georg Lehner writes: > > > - One promise of the microkernel architecture is better performance on > > multiprocessor systems, or multicomputer systems. What is the status > > of Gnu Mach with respect to these. > > This may or may not be true. The Hurd is built around a microkernel > architecture because of its conceptual elegance and flexibility. > Other touted advantages may be more illusory than real, at least, they > aren't something *we* are proclaiming is our motivation. --- See also: [[multithreading]].