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Diffstat (limited to 'open_issues/pfinet.mdwn')
-rw-r--r-- | open_issues/pfinet.mdwn | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/open_issues/pfinet.mdwn b/open_issues/pfinet.mdwn deleted file mode 100644 index 7aadd736..00000000 --- a/open_issues/pfinet.mdwn +++ /dev/null @@ -1,27 +0,0 @@ -[[!meta copyright="Copyright © 2011 Free Software Foundation, Inc."]] - -[[!meta license="""[[!toggle id="license" text="GFDL 1.2+"]][[!toggleable -id="license" text="Permission is granted to copy, distribute and/or modify this -document under the terms of the GNU Free Documentation License, Version 1.2 or -any later version published by the Free Software Foundation; with no Invariant -Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license -is included in the section entitled [[GNU Free Documentation -License|/fdl]]."]]"""]] - -[[!tag open_issue_hurd]] - -In certain situations, pfinet spawns more and more threads, -apparently without any bounds. - -The thread creation happens in bursts rather than continuously. -According to a backtrace in GDB, -all the threads are functional and waiting for client requests. -(The bursts are getting smaller as the number of threads rises, -but probably only because the enormous number of existing threads -slows down processing in general.) - -This can be triggered quite reliably by X clients running on the Hurd system, -connected to an X server on another machine over TCP, -and transferring fairly large amounts of data. -The easiest way to reproduce it I found is launching freeciv-gtk2, -pressing the "new game" button, and then simply waiting for a while. |