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-[[!meta copyright="Copyright © 2011 Free Software Foundation, Inc."]]
-
-[[!meta license="""[[!toggle id="license" text="GFDL 1.2+"]][[!toggleable
-id="license" text="Permission is granted to copy, distribute and/or modify this
-document under the terms of the GNU Free Documentation License, Version 1.2 or
-any later version published by the Free Software Foundation; with no Invariant
-Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license
-is included in the section entitled [[GNU Free Documentation
-License|/fdl]]."]]"""]]
-
-[[!tag open_issue_hurd]]
-
-In certain situations, pfinet spawns more and more threads,
-apparently without any bounds.
-
-The thread creation happens in bursts rather than continuously.
-According to a backtrace in GDB,
-all the threads are functional and waiting for client requests.
-(The bursts are getting smaller as the number of threads rises,
-but probably only because the enormous number of existing threads
-slows down processing in general.)
-
-This can be triggered quite reliably by X clients running on the Hurd system,
-connected to an X server on another machine over TCP,
-and transferring fairly large amounts of data.
-The easiest way to reproduce it I found is launching freeciv-gtk2,
-pressing the "new game" button, and then simply waiting for a while.