[[!meta copyright="Copyright © 2008, 2009, 2010 Free Software Foundation, Inc."]] [[!meta license="""[[!toggle id="license" text="GFDL 1.2+"]][[!toggleable id="license" text="Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled [[GNU Free Documentation License|/fdl]]."]]"""]] [[!tag open_issue_viengoos]] The current hash function in libhurd-ihash results in a lot of collisions when the hash table is 80% full. To overcome this, we keep hash tables at most 30% full. This represents a fair amount of overhead. Find a better algorithm. There can either be one that is appropriate in the general case or one that works well in a relevant, specific case, e.g., viengoos/object.c uses a hash to find the object corresponding to a frame, which is keyed on its physical address. Note that this applies to the Hurd's [[hurd/libihash]], too.